A New Game from the Depths of Captivity! ~ Rising from S*avery with Just One’s Own Abilities ~

A New Game from the Depths of Captivity! ~ Rising from S*avery with Just One’s Own Abilities ~

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最底辺からニューゲーム! ~あえて奴隷になって異世界を実力だけで駆け上がります~ / ~奴隷商人は次に地位と名誉と無垢な少女を手に入れます~

Original Japanese Title

Also known as: Saiteihen kara nyuu geemu! ~ Aete dorei ni natte isekai wo jitsuryoku dake de nukeagarimasu ~, 最底辺からニューゲーム! ~あえて奴隷になって異世界を実力だけで駆け上がります~, ~奴隷商人は次に地位と名誉と無垢な少女を手に入れます~

By 藤木わしろ

3.4
japanese Web Novel
Language
japanese
Type
Web Novel
Status
Ongoing
Chapters
4 volumes
Original Publisher
hobby japan

Description

Takumi, a young guy born and raised in an environment filled with welfare, left our world without getting the chance of testing his abilities. Thanks to that regret, he’s granted the opportunity of reincarnating in a new world. In the presence of a Goddess, he decides to “reincarnate in a world where abilities are everything”! After being reincarnated as a s*ave, he wakes up in cell and starts gathering information from the other children in the room, included a gorgeous elf and a beautiful beastman who will become his comrades. With that, he starts down the path to becoming a s*ave merchant.

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Publication Information

Original Publisher
hobby japan
Original Language
japanese
Type
Web Novel

A New Game from the Depths of Captivity! ~ Rising from S*avery with Just One’s Own Abilities ~ Review & Spoilers - Novel Translator

## My Thoughts on A New Game from the Depths of Captivity! ~ Rising from S*avery with Just One’s Own Abilities ~ Alright, let's dive into "A New Game from the Depths of Captivity!" I went in with a certain expectation, given the title, and came out feeling... conflicted. There are definitely elements to enjoy, but also some aspects that left me wanting more. ### First Impressions The premise is intriguing: a protagonist thrown into a world of s*avery armed only with his wits. I was initially hooked by the potential for a dark, gritty story of survival and rebellion. However, I quickly realized that the "captivity" aspect is more of a launchpad than a central theme. The initial chapters focus on setting the stage, introducing characters, and establishing the MC's unique skillset. ### What Works Well One aspect that stands out is the protagonist. He's not your typical overpowered isekai hero, nor is he a spineless pushover. He's confident, clever, and possesses a strong moral compass, particularly when it comes to those he considers under his protection. I appreciate that the author avoids making him a stereotypical "evil s*ave merchant." Instead, he seems driven by a desire to improve the lives of those around him, even if his methods are sometimes questionable. The world-building is also decent, with interesting demi-human races and a magic system that seems well-thought-out. ### Areas of Concern My main issue lies in the pacing and lack of genuine conflict. The protagonist seems to overcome obstacles with relative ease, leading to a lack of suspense. While his cleverness is entertaining, the absence of significant challenges makes the story feel somewhat predictable. Some may also find the harem elements lacking, with relationships feeling more like companionship than genuine romance. The comedy, if present, is very subtle and may not appeal to all readers. ### Final Verdict "A New Game from the Depths of Captivity!" is a decent read with an interesting premise and a likable protagonist. However, the lack of significant conflict and the somewhat underdeveloped harem elements may leave some readers wanting more. If you're looking for a lighthearted story with a clever MC who effortlessly overcomes challenges, this might be right up your alley. But if you crave a darker, more suspenseful narrative with genuine romantic development, you might want to look elsewhere. I'm giving it a tentative 3/5. It has potential, but needs more depth and conflict to truly shine.

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